LONESTAR SPORTS AND SOCIAL CLUB CO-ED DODGEBALL
RULES
Sign
up for the LoneStar Sports and Social Club Mailing
List to be notified of league events and updates.
ROSTER:
There are no maximum number of players allowed on your roster. Players will not be allowed to participate without signing the LoneStar SSC roster/waiver form. Players may be added after the registration deadline only if the league has their t-shirt in inventory. New shirts cannot be ordered. Otherwise, the only way to add a new player to your roster after the registration deadline is by first dropping another player. Teams have up until the third week of the season to do so. After that, rosters are frozen. The additional player must obtain the t-shirt from the dropped player in order to play. If a team wishes to add a player only after the registration deadline, this can only be done if the league has the t-shirts in stock.
WAIVERS:
In order to participate in the league, each participant
must sign the team waiver. Waivers will be e-mailed
to all team captains, which need to be printed out,
and turned in no later then the first night of play.
Players not present the first week of play will still
be required to sign a waiver with our staff before
participating. A LoneStar SSC staff member will keep
your team waiver at the field, or a new one can be
printed out. Players who sign up as
individuals, sign the waiver online when they register.
PLAYER RESTRICTIONS:
All LoneStar SSC participants must be at least 21 years
old before the season starts.
Players that have participated
in Division 1 sports must be 2 years removed from Division
1 participation if they wish to play in a similar LoneStar
SSC sport.
LoneStar SSC will have the right to
request ID from any player. Any
player in the super social league who is determined
a social player by the LoneStar SSC will have their
league fee credited towards a future season. If more
than one player fits in the category, the LoneStar
SSC has the option to move the team to the social division.
Players may only play for one team
and be on one roster, regardless of if multiple divisions
are offered. One can play, for example, softball on Tuesday's & softball on Thursday's, but not for two teams in the same day or night. Any
player that break this rule will cause both of their
teams to forfeit games played on that day.
SPORTSMANSHIP:
We are all adults, and the LoneStar SSC expects all
participants to act like it. Unsportsmanlike behavior may result in that player or team being suspended from participating in all LoneStar SSC sports. Being
ejected from a game carriers a minimum one game suspension.
GAME UNIFORMS:
LoneStar SSC t-shirts are your team's uniforms. All
players must wear their current LoneStar SSC uniform
(past season's uniforms are not permitted) to participate
and any player not wearing his/her uniform will be
will be sidelined for that game. If this sidelined
player will cause the team to forfeit, he/she will
be allowed to play in the game provided he/she is
on the original roster. Missing or swapped uniform
players' names will be taken and if they are not
on your roster, a loss will be assessed for that
game.
UNIFORM ALTERATIONS:
Names on uniforms, numbers, cut-off sleeves, corporate
logos, etc, are permitted, as long as they do not
cover any logos originally printed on the shirts.
TIME LIMIT:
All dodgeball matches will have a 40-minute time
limit. All games have a 5 minute time limit. After
5 minutes, if the game has not concluded, the team
with the most number of players remaining gets the
win. Same number on both sides equals a tie. The
team with the most wins when time expires receives
the overall victory. If one team is ahead by 10 points, the game is called due to mercy rule. Teams
will change sides half way through the match.
GAME TIME:
All games must start on time, no exceptions. Two
points are awarded for a win and one for a tie.
FORFEITS:
If a team does not have the minimum number of players by game time (6, at least 2 must be girls), they must still start the game, as long as at least two girls are present. If the minimum number of players does not show up 10 minutes after game time, a forfeit will be called.
FORFEIT FINES:
If a team does not have the minimum number of players
by game time, a $50 forfeit fine will be assessed.
Teams that receive a forfeit fine must use it the
following week or lose it (unless the forfeiting
team has not paid up). If a team e-mails LoneStar
SSC by 4pm of the preceding day, no fine will be
assessed. This will allow the opposing coach to inform
his team of the impending forfeit. All fines must
be paid before your next scheduled game. Teams not
paying the above fines the following week may play
that game, however it is officially ruled a forfeit.
After the 2nd week the team can be removed from the
league.
DODGEBALL EQUIPMENT:
LoneStar SSC will supply dodgeballs for each court
BEER IS NOT ALLOWED IN THE GYM—So
we will have a great post game happy hour after each
and every game!
DODGEBALL GAME RULES
PLAYERS ON THE COURT:
The maximum numbers of players on the field is 8 (5
men, 3 women); minimum number of players is 6 (4
men, 2 women). There are no limits to the number
of females allowed on the court at one time. However,
there cannot be more than 5 men on the field under
any circumstance. Players that arrive late must wait
until the next game begins to enter. Substitutions can only be made after the completion of a game, or in the case of injury. The first player out of that game would be the substitute. Teams
may not substitute male for female.
COURT:
The playing boundaries are a volleyball court, marked
with sidelines, end-lines, and a center hash mark.
BEGINNING THE GAME:
Prior to beginning a game, two 8" dodgeballs are placed along the center line on each side of the center hash mark. One 7" ball is given to each team. A standard game consists of two 7" and two 8" Gator
Skin balls.
Players then take a position behind
their end line and wait for the official's whistle
to begin play.
Following the whistle by the official,
players are allowed to approach the center line to retrieve
the balls located on the center line. They are also
fair game to be hit by their opponent who already has
one ball in hand.
FALSE START:
Will be called if players cross their end line prior
to the official's signal to start the game. Result:
Play will be stopped and one ball from the middle
will be given to the opponent. Repeat for each infraction.
BOUNDARIES:
During play, all players must remain within the boundary
lines. A player may be tossed a stray ball from out
of bounds by a sidelined teammate, provided the player
receiving the ball remains completely within his/her
team's field boundaries. A stray ball is one that
has not been picked up and is lying on the ground.
Players that are playing in the game may not retrieve
a ball that is out of bounds, unless no one has gotten
out and they have no substitutions. The ball
becomes dead when it hits any wall, curtain, or basketball
hoop.
PLAYER "OUT" SIGNAL:
Every player who is out (see "player out") and is still inbounds will raise their hand over their head as they are exiting the playing field so that they are not targeted by the opposing team. Once
a player is OUT, they must drop any balls in hand and
exit the playing field at the nearest sideline. If
an OUT player intentionally contacts a live ball before
exiting the playing field, he/she will sit out the
next game.
PLAYERS "OUT":
An OUT is scored by:
a. Attacking player hitting an opposing player in the
head with a high velocity ball.
If a player ducks or takes a position with their head
below where their shoulders would normally be when
standing, i.e. crouching, kneeling, sitting, diving,
rolling or laying, and this clearly is the cause for
the player being hit in the head, the player is out
and the throw is considered legal.
b. Catching a ball thrown by your opponent (opponent
is out). Please note that a player DOES NOT come back
in when this occurs.
c. If a thrown ball deflects off
the defender and is caught in bounds by a teammate,
the defender is saved and the thrower is out.
d. If a thrown ball hits multiple players before contacting
the ground, they are all out.
e. Causing an opponent to drop a held ball as a result
of contact by a thrown LIVE ball (usually occurs when
a ball is being used to block a thrown ball). A player
may block a thrown ball with a ball being held, provided
the held ball is not dropped as a result of the contact
with the thrown ball.
f. An opposing player stepping out of bounds
NOTE: A
ball deflecting off a held ball and striking the holder
is no longer a LIVE ball.
A PLAYER SHALL NOT: (Player
will be declared out)
a. Hit an opposing player in the head, unless the player
is ducking, bending down, or it contacts another part
of their body first.
b. Hit an opposing player while they are using the "player out" signal.
c. Have any part of their body contact the playing
surface over a sideline or the center line.
d. Stand behind the end line if they are out. One must
stay to the sides.
e. Leave the playing field to retrieve an errant ball,
avoid being hit by, or attempt to catch a ball.
f. Kick
the ball
g. Excessively squeeze or compact the ball
while attempting a throw
STALLING AND 5-SECOND VIOLATION:
The following procedure will be used to prevent "stalling":
After
a catch, players must release their ball within 5 seconds.
Players are not allowed to catch and release to reset
the 5 second clock.
It is illegal for the leading team
to control all the balls for more than five (5) seconds
also. If the leading team controls all the balls--i.e..,
all balls are located on their side of the center line--they
must make a legitimate effort to get at least one ball
across the attack line and into the opponent's backfield.
If this is not done within 5 seconds, a "5-second violation" will be called. A team may avoid a 5-second violation by throwing or rolling a ball into the opponent's backfield. A 5 second violation results in the ball being given to the opponent. If
multiple warnings are given, the player will be called
out.
If the balls leave the playing court,
the substitutions or teammates must immediately place
the balls back on the court. Players are not
permitted to hold the balls out of bounds until their
teammate is ready to receive it.
OFFICIALS:
LoneStar SSC will provide an official at each court.
Arguing with the official call will get one removed
from the game. No exceptions or warnings.
UNSPORTSMANLIKE CONDUCT:
LoneStar SSC will not tolerate any unsportsmanlike
conduct by ANY player in the league. A player that
is ejected twice during the season will be removed
from the league.
OVERTIME (GAME ENDING ON DOUBLE VIOLATION):
The overtime period of any game will begin with a minimum
of three (3) players from each team (at least one girl).
All overtime periods begin with each team having 2 "balls in hand." The
first team to eliminate any ONE opposing player will
be declared the winner.
Top
of page
Questions
about the league?
Email info@lonestarssc.com
All content is Copyright © LoneStar
Sports and Social Club, LLC. 2005-2010. All rights
reserved. |